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Underworld / 冥界 Basic Information Type Multi-Legged Durabilty 1200p OKE Weight 7620kg Payload 23200kg Payload in Engine Power 150% 34800kg On-Board Arms 3 Weapon 1 Assault Gun, Beam Gun, Electromagnetic Pulse Gun, Napalm Gun, Shell, Shotgun Weapon 2 Rocket Launcher(S12/M6/L3) , Missile Launcher(S12/M6/L3), Land Mine Dispenser(6), Aerial Mine Dispenser(6), Special Launcher(Sonic Blaster(12),the others(6)) Weapon 3 Land Mine Dispenser(8), Aerial Mine Dispenser(8), Flying Decoy(8) On-Board Options 4 On-Board Energy 2600GJ 520kg On-Board Energy in its rate 150% 3900GJ 780kg Heat Resist 3000P Attack Attack Low Hit downward by right hand. Attack High Hit horizontally by right hand. Attack Far Hit by right hand jumping forward. Special Move Number Name Summary 1 Forward Right Jump About 70 deg. rotation to left jumping forward right. 2 Forward Left Jump The converse of 1. 3 Strafe Backward Shot with weapon1 from about 30 deg. right to about 30 deg. left centering the front. Feature A multi-legged OKE balanced in the points of firepower, durability, mobility etc. The durability and stability are especially high level, moreover the jump capacity is very gut. This OKE can equip such weapons as shotgun, launcher and mine, so no problem about width of selecting weapons. The payload is high too, so if you make this OKE’s armor thickness thick, you can design this OKE with balance. This OKE’s capacity is totally high level, but, in other words, has a weak point to have no topping advantage. This OKE is not do well such tactics as enforcing his advantage on opponents, and tends to be one step behind when opponents attack positively. Therefore you need to take measures in designing for this OKE to be able to deal with various OKEs. It depends on you whether for this OKE to be almighty or common. And this OKE is often compared with Arachne. Arachne can equip weapon1 with cannon and weapon3 with launcher, so in the point of firepower Arachne is superior to Underworld. In other points Underworld is conversely superior to Arachne. Often Observed Styles Shotgun Underworld A style fight in middle-range with shotgun.
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SAGC参加登録について 受付は終了しました。 参加キャンセルや連絡等はsagc_staff@yahoo.co.jp 参加クランの代表の方はFriend鯖#sagcへ入室お願いします。 エントリーリストの戦績は登録メールが送られてきたときの戦績です。 エントリーリスト No. Clan Master W/D 試合数 1 INSPIRE ヴァンキッシュ 67% 1782 2 LuNatic .EmiRu 65% 89 3 diversioN Aless 74% 1224 4 Relative ЯeL4t!vЁ^g0r4! 52% 677 5 optstyle NNTK 70% 4768 6 D1-Gaming Doubleclick 100% 3 7 Kudryavka レベッカ宮本 70% 281 8 Jack Frost 鳩胸大佐5号 68% 853 9 Espresso Arqq 73% 11 10 FLIP ハンマーマキ 50% 133 11 HaNa* HaNa*cM:vani 56% 301 12 CriticalThink maman 55% 423 13 -Misth` -Mit..Apis`[2] 20% 20 14 -Toraiva1 p!rlo 100% 2 15 ゆうきりん☆ きりんタン 60% 670 16 川 ̄・ω- ̄川-☆ 川^e^川 69% 472 17 Silent Jully 74% 1106 18 Team NERV [2].o_o! 100% 1 19 SS.s siima 80% 574 20 LoosE [LoosE]Myself 84% 120 21 trip Deceit^Mask 58% 217 22 Fetcs TOTAL 82% 65 23 おこのみやき 無言。 68% 29 24 ささやかな抵抗 Ammo 56% 171 25 mille_fuei_lle ★キャメロン★ 64% 1111 26 dEnX Pess. 63% 76 27 Qu1ntet #Qu1 Zidoo 65% 20 28 RoSE RoSE|Purple 53% 38 29 ボブ親衛隊 RYNO 57% 1085 31 Fire~H~crow ルモンピ 54% 1796 33 Rush RoXyz 68% 731 34 Pink_Panther MiD[K]NiGHT 55% 1691 35 Mockingbird White lie 70% 75 36 おまいらやるぉ まんまん 56% 2632 37 RozenKreuz 神崎那智 50% 1000以上(初期化しました) 38 とかちちゅくちて 電波ゆんゆん♪ 65% 215 39 *Esteban* WakEmeUp 60% 43 40 Quintet [1]..FelLa 78% 9
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MonstaFish 項目数:14 総ポイント:200 難易度:★☆☆☆☆ ☆Windows Phone7用タイトル Absolute Beginner Reach Level 5 in MonstaFish! 10 Committed Reach Level 20 in MonstaFish! 15 Rock the sea floor Achieve a Hyper Bubble in MonstaFish! 10 Monsta Skills Achieve 3 Mega Bubbles on a single level in MonstaFish! 15 Goldfish Rescue Get the Goldfish to clean the pollution meter in MonstaFish! 5 Loner Last 3 minutes without the help of any bubblefish in Time Attack 15 Terminator Last all 3 minutes in Time Attack 10 Sharpshooter Hit 50 fish in a row without missing in Time Attack 15 Survivor Survive for 2 minutes in Fish Hunt 15 Point Break Get 4x points on two consecutive shots in Fish Hunt 20 Captain Hook Reach level 15 in Fish Hook 15 Control Freak Complete 10 levels in a row without losing a bubblefish in Fish Hook 15 Happy Birthday Get a second fish for the Fish Tank 10 Pure Gold Get a goldfish for the Fish Tank 30
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HEROSWOODEN SHIELD ROUND SHIELD IRON SHIELD BUCKLER STEEL SHIELD TOWER SHIELD SPIKED BUCKLER PARRYING DAGGER SAPPER SHIELD KITE SHIELD SMALL KITE SHIELD ASHESSPIKED SHIELD ROTTEN SHIELD CRYSTAL ORB CURSED SHIELD PRIEST SHIELD CULTIST SHIELD HEROS WOODEN SHIELD WOODEN SHIELD コスト:6 特性:なし ATTACK:- RESIST:- RANGE:0 DEFENSE:3 ROUND SHIELD ROUND SHIELD コスト:8 特性:なし ATTACK:- RESIST:- RANGE:0 DEFENSE:4 IRON SHIELD IRON SHIELD コスト:5 特性:なし ATTACK:- RESIST:打 1 RANGE:0 DEFENSE:2 BUCKLER BUCKLER コスト:2 特性:なし ATTACK:- RESIST:- RANGE:0 DEFENSE:1 STEEL SHIELD STEEL SHIELD コスト:7 特性:なし ATTACK:- RESIST:打 1 RANGE:0 DEFENSE:3 TOWER SHIELD TOWER SHIELD コスト:17 特性:なし ATTACK:- RESIST:斬 1 打 1 刺 2 RANGE:0 DEFENSE:6 SPIKED BUCKLER SPIKED BUCKLER コスト:4 特性:なし ATTACK:刺 1 RESIST:- RANGE:0 DEFENSE:1 PARRYING DAGGER PARRYING DAGGER コスト:4 特性:なし ATTACK:斬 1 RESIST:斬 2 RANGE:0 DEFENSE:0 ※名前がDAGGERですが、間違いなく盾です SAPPER SHIELD SAPPAER SHIELD コスト:6 特性:なし ATTACK:- RESIST:刺 1 爆 1 斬 -1 打 -1 RANGE:0 DEFENSE:3 KITE SHIELD KITE SHIELD コスト:10 特性:なし ATTACK:- RESIST:斬 1 RANGE:0 DEFENSE:5 SMALL KITE SHIELD SMALL KITE SHIELD コスト:5 特性:なし ATTACK:- RESIST:斬 1 RANGE:0 DEFENSE:2 ASHES SPIKED SHIELD SPIKED SHIELD コスト:9 特性:なし ATTACK:刺 1 RESIST:刺 1 RANGE:0 DEFENSE:3 ROTTEN SHIELD ROTTEN SHIELD コスト:6 特性:なし ATTACK:毒 1 RESIST:毒 1打 -2 刺 -1 爆 -1 炎 -1 RANGE:0 DEFENSE:4 CRYSTAL ORB CRYSTAL ORB コスト:3 特性:なし ATTACK:- RESIST:炎 1 氷 1 毒 1雷 1 闇 1 聖 1斬 -1 打 -2 RANGE:0 DEFENSE:0 CURSED SHIELD CURSED SHIELD コスト:4 特性:なし ATTACK:闇 1 RESIST:爆 -1 炎 -1 氷 -1 毒 -1雷 -1 闇 -1 聖 -1 RANGE:0 DEFENSE:4 PRIEST SHIELD PRIEST SHIELD コスト:9 特性:なし ATTACK:- RESIST:聖 1 闇 -1 RANGE:0 DEFENSE:4 CULTIST SHIELD CULTIST SHIELD コスト:9 特性:なし ATTACK:- RESIST:闇 1 聖 -1 RANGE:0 DEFENSE:4
https://w.atwiki.jp/f1ab/pages/30.html
CW立ち回りtips →→CW前に準備すべき事←← ◎CWをやる意義 言わば試合。 力を出し切るというのであれば、当然真剣にしなければならない。 テンションのスイッチを切り替えて。 真面目にやれ。 ■EU編 ◎初動 最優先目標の策定指揮官の一番のお仕事。 簡潔明瞭な指示を下命すべし。 相手チームの兵科バランス(特にSRの数)を考慮する。 とりあえず指示を出せば皆動いてくれるから。 これが遅れると初動が遅れる=制圧ラインが狭まる=NRFに多方向から撃たれる。 特に2ラウンド目以降は、ラウンドの変わるずっと前に次のラウンドの動きを指示しておかないと、兵科変更の都合とかもあるし。 明確な指示がなくて右往左往するよりは、明確な指示のもとでクランがまとまって動いた方がずっとよろしい。 右往左往していても各個戦闘の積み重ねでしかならない。それでは反省点も見つからず、CWの意味が無い。 まとまって動いているほうが、たとえ負けても次に生かすべき反省点は多く見つかるはず。 指示される側はいちいち異を挟まない。やってみてどうだったかを反省する時間はCW後にたっぷりある。 設置優先か殲滅優先か設置と殲滅どちらを優先するかは、マップ特性による。 1ポン~2ポンのシフトに時間のかかるマップ(SD、HH、IND、CN等)は、設置優先のほうがよろしいかもね。 それ以外のマップは、先ず敵勢力漸減、のち設置のほうが善いかもしれない。 HB・DS・FHは、1ポン~2ポンをNRFが比較的安全なルートでシフトし易いという特性上、注意を要する。上記のようなマップを突する場合は、素早い展開、NRFの意図しないルートからの奇襲、NRF連絡線(HB:ロング、迂回。DS:CT、キャット、テロ。FH:井戸。)の確実なロックが必須となる。 ラッシュか否かこれも同様にマップ特性による。 持ラウンド数に余裕のある場合は、これで押し切る場合も。 ラッシュのルートは大事。鉄板ルートを取るのか、奇襲ルートか。 意識付けされたポイントを外す。例:BSで毎ラウンド冷却取って2攻め狙ってたけど、最後の突で誰も冷却行かずに1ポン倉庫から突とか。 所期の警戒線の位置警戒線とは、エリア理論におけるノイズエリアの外縁部周辺。 とりあえずの制圧エリア、ロックエリアを言う。 マップ中央部の警戒線は、シフト時に連絡線になりえるので、殲滅優先の場合は重要度は高い。ここを制圧できていればシフトは容易い=シフトがあり得るとNRFに思わせる事も大事。 警戒線が狭いと、初期の段階でNRFにこちらの主攻を推測され兼ねない。 警戒線が狭いと、エントリーに時間をかけているとまったく意味が無いので、さっさとエントリーしよう。例:DSのNRFやってて、武器庫にもテロにもキャットにも音沙汰無しだったら、当然2ポン方面を警戒するわけで。 主攻、助攻 C4キャリー ◎中盤 ◎エントリー ◎設置 ◎設置後 警戒線の押し上げ ■NRF編
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New Name Price Type Weight Range Repair Rebirth Remove 備考 Repair AP Rebirth AP Remove AP 名称 価格 種類 重量 射程 回復HP量 AP消費 回復HP量 AP消費 ステータス障害回復機能 AP消費 New RP5-Interlude RP5 イントルード 1400 Repair 130 1-3 400 1 200 2 × Half Move × Backpack × Attack 2 RP2-Prelude RP2 プレリュード 1000 Repair 100 1-3 300 1 150 2 × Attack 1
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タグ 翻訳待ち 1 actionburn_action_burn Lose health as action is used. 2 actiondrain_immediate_action_drain Action Drained 360 axkvacontagion_axkva_contagion Your blood begins to boil. 15 bmbeastfamily_monkey Monkey special ability 16 bmbeastfamily_pig Pig special ability 17 bmbeastxpbuff_beastxpbonuspercent Beast s experience gain has been greatly increased. 18 bodyguarddefender_protect_master A bodyguard is absorbing damage attacks made against their master. 19 bodyguarddefender_shield_master_pet Guarding master 20 bodyguardmaster_shield_master_player Attacks absorbed by nearby bodyguard 21 buildabuff_buildabuff You feel inspired. 22 channelheal_health You health is slowly being regenerated with an infusion of bacta. 362 combat_critical_hit_reduction Reduce chance to be critically hit. 365 combatstun_combat_stun The Cyrstaline Prison is consuming your lifeforce. 23 commandgrant_bh_flawless_strike You gain the Flawless Strike attack. 24 commandgrant_co_enrage_1 You gain the Enrage ability. 25 commandgrant_fs_set_heroic_taunt_1 You gain the Guardian Strike attack. 26 commandgrant_sm_how_are_you "Grants the ""We re all fine here now, thank you. How are you?"" ability." 27 commandoflashbang_commando_flash_bang Precision is decreased due to being partially blinded. 28 commandoflashbang_expertise_flash_bang Precision Decreased 29 commandomusclespasm_expertise_muscle_spasm Chance to strike a glancing blow is increased due to your nervous system being electrified. 30 commandoriddlearmor_expertise_riddle_armor "Your armor has been riddled with holes, decreasing its effectiveness." 31 commandosnarebonus_commando_snare_bonus "Your armor is increased, making them regret their actions." 355 cooldownmodify_cooldown_execute_all Unable to perform special actions for %DF seconds. 41 critdoubledamage_expertise_crit_double_damage Your critical hits do double damage. 42 critonce_expertise_crit_remove_buff A critical hit removes this buff. 43 custom 44 custom_n_a 45 damagedealtmod_damage_dealt_mod Damage Dealt Increased by X %DF 46 damagedecreasepercentage_damage_decrease_percentage Damage Decreased 47 damagetakenmod_damage_taken_mod Increased Damage Taken by %DF% 48 danceparty_dance_party You feel the urge to dance. 50 expertise_cooldown_line_dm Reduce Assault cooldown by %DF tenths of a second. 51 expertisechannelactionheal_expertise_channel_action_heal Channelling... 52 expertiseimmunity_dot_immunity Immune to damage over time effects 53 fasttalk_expertise_fast_talk Buff modified by expertise 54 foodinstant_n_a 55 foragebonusmod_enzyme %DF% bonus to finding enzymes 56 foragebonusmod_forage %DF% bonus to foraging 60 healeffect_healing_action %DF action restored. 61 healeffect_healing_health %DF health restored. 62 immunity_buff_purge Up to %DF beneficial effect(s) cancelled. 63 immunity_debuff_purge Up to %DF debuffs cancelled. 66 invisbuff_n_a 67 junkdealer_expertise_junk_dealer Buff modified by expertise 68 medoom_me_doom You are doomed. Stage %DF. 69 movement 71 nexthitcrit_expertise_next_hit_crit Your next hit is a critical hit. 72 onincapheal_gcw_critical_heal Effect fires on incapacitation. 73 onnextattack_next_hit_damage_bonus Next attack increased by %DF% 74 ontarget_expertise_on_target Critical hit chance increased. 76 pvpaurabuffself_pvp_aura_buff_self Your men are inspired by your presence! 77 radarinvis_radar_invis Invisible to radar. 78 reactivebuff_n_a Effect fires when you are damaged. 79 reducedamagebypercent_damage_reduction_by_percent Damage taken reduced by %DF% 80 scriptvar_damage_taken_increase The target is frozen and will take extra damage. 85 scriptvar_n_a 87 scriptvar_weapon_lock Unable to perform some actions. 95 skill_armor_experimentation Armor Experimentation Increased by %DF 97 skill_bh_dire_root %DF% chance for Area Traps to apply Dire Root. 98 skill_bh_dire_snare %DF% chance for targetted snare attacks to apply Dire Snare. 99 skill_bh_fast_arakyd %DF% chance for instant Arakyd droid report. 100 skill_bh_flawless_bead Chance to gain Flawless Bead increased by %DF%. 101 skill_bh_orbital_arakyd Contacting Arakyd droids remotely. 102 skill_bh_swift_seeker %DF% chance for instant seeker droid reports. 109 skill_clothing_experimentation Clothing Experimentation Increased by %DF 110 skill_combat_add_damage_dealt Increase damage dealt by %DF points 111 skill_combat_add_damage_taken Increase damage taken by %DF points 112 skill_combat_block_chance Score to block incoming damage is modified by %DF. 113 skill_combat_block_reduction Score for opponents to block your attacks is reduced by %DF. 114 skill_combat_block_value Amount of damage reduced on a successful block is modified by %DF. 115 skill_combat_critical_hit Score to land a critical hit is modified by %DF. 116 skill_combat_critical_hit_reduction Chance to recieve critical hits in combat is reduced by %DF%. 117 skill_combat_divide_damage_dealt Reduce damage dealt by %DF%. 118 skill_combat_divide_damage_taken Reduce damage taken by %DF%. 119 skill_combat_dodge Score to dodge an incoming attack is modified by %DF. 120 skill_combat_dodge_reduction Score for opponents to dodge an attack is modified by %DF. 121 skill_combat_evasion_chance Score to avoid Area Effect damage is modified by %DF. 122 skill_combat_evasion_value Possible amount of Area Effect damage avoided is increased by %DF. 123 skill_combat_glancing Score to recieve a glancing blow in combat is modified by %DF. 124 skill_combat_glancing_blow_reduction Score to land a glancing blow on your target is reduced by %DF. 126 skill_combat_multiply_damage_dealt Increase damage dealt by %DF%. 127 skill_combat_multiply_damage_taken Increase damage taken by %DF%. 128 skill_combat_parry Score to parry an attack is modified by %DF. 129 skill_combat_parry_reduction Score for opponents to parry your attacks is reduced by %DF. 131 skill_combat_strikethrough_chance Score to bypass your opponent s armor is modified by %DF. 132 skill_combat_strikethrough_value Possible amount of armor bypassed on a strikethrough attack is modified by %DF%. 133 skill_combat_subtract_damage_dealt Reduce damage dealt by %DF points 134 skill_combat_subtract_damage_taken Reduce damage taken by %DF points 136 skill_cooldown_percent_of_group_buff Reduces Group Buff cooldowns by %DF%. 139 skill_critical_hit_vulnerable Critical Hit Vulnerability Modified by %DF % 354 skill_dot_vulnerability_bleed Vulnerability to Bleed type Damage over Time effects increased by %DF% 145 skill_droid_experimentation Droid Experimentation Increased by %DF 148 skill_expertise_action_all Action costs modified by %DF % 149 skill_expertise_action_line_co_grenade Grenade action costs reduced by %DF%. 150 skill_expertise_action_line_dm Reduce Assault action cost by %DF%. 151 skill_expertise_action_line_dm_crit Reduce Ambush action cost by %DF%. 152 skill_expertise_action_line_fs_ae_dm_cc Reduce Force Shockwave action cost by %DF%. 153 skill_expertise_action_line_fs_cc_crit Reduce Force Lightning Action cost by %DF%. 154 skill_expertise_action_line_fs_dm Reduce Jedi Strike Action Cost by %DF%. 155 skill_expertise_action_line_fs_sweep Reduce Sweep action cost by %DF%. 156 skill_expertise_action_line_me_burst Reduce Burst action cost by %DF%. 157 skill_expertise_action_line_me_dm Reduce Vital Strike action cost by %DF%. 158 skill_expertise_action_line_me_smash Reduce Flurry action cost by %DF%. 159 skill_expertise_action_line_of_aoe Reduce Area of Effect action cost by %DF%. 160 skill_expertise_action_line_of_group_buff Reduce Group Buff action costs by %DF%. 161 skill_expertise_action_line_of_paint Reduce Paint Target action costs by %DF%. 162 skill_expertise_action_line_of_sure Reduce Sureshot action costs by %DF%. 163 skill_expertise_action_line_sm_dm Decrease Fast Draw and Precision Strike action cost by %DF%. 164 skill_expertise_action_line_sp_dm Reduce Assassinate action cost by %DF%. 165 skill_expertise_action_line_sp_dot Reduce Spy s Fang action cost by %DF%. 166 skill_expertise_action_weapon_2 Pistol action costs modified by %DF % 167 skill_expertise_avoidance_overpower "Reduces chance of dodge, parry or block events versus attack made from stealth by %DF%." 168 skill_expertise_buff_duration_line_bh_return_fire Increase Return Fire duration by %DF seconds. 169 skill_expertise_buff_duration_line_me_debuff Medic debuff durations increased by %DF seconds. 170 skill_expertise_buff_duration_line_me_enhance Medic buff durations extended by %DF seconds. 171 skill_expertise_buff_duration_line_sp_preparation Increase duration of Preparation by %DF seconds. 172 skill_expertise_cooldown_bountycheck Reduce Bounty Check cooldown by %DF minutes. 173 skill_expertise_cooldown_line_bh_detect_camouflage_1 Reduce Detect Camouflage cooldown by %DF seconds. 174 skill_expertise_cooldown_line_bh_flawless_strike Reduce Flawless Strike cooldown by %DF seconds. 175 skill_expertise_cooldown_line_bh_return_fire Reduce Return Fire cooldown by %DF seconds. 176 skill_expertise_cooldown_line_co_riddle_armor Riddle Armor expertise reduced by %DF seconds. 177 skill_expertise_cooldown_line_dm Reduce Assault cooldown time. 178 skill_expertise_cooldown_line_fs_ae_dm_cc Reduce Force Shockwave Cooldown by %DF tenths of a second. 179 skill_expertise_cooldown_line_fs_cc_crit Reduce Force Lightning Cooldown by %DF tenths of a second. 180 skill_expertise_cooldown_line_fs_dm Reduce Jedi Strike cooldown by %DF tenths of a second. 181 skill_expertise_cooldown_line_fs_sweep Reduce Sweep cooldown by %DF tenths of a second. 182 skill_expertise_cooldown_line_me_dot Damage over time cooldowns reduced by %DF tenths of a second. 183 skill_expertise_cooldown_line_me_evasion Evasion expertise cooldown reduced by %DF seconds. 184 skill_expertise_cooldown_line_me_stasis_self Stasis Field (self) cooldown reduced by %DF minutes. 185 skill_expertise_cooldown_line_of_firepower Reduce Superior Firepower cooldown by %DF minutes. 186 skill_expertise_cooldown_line_of_paint Reduce cooldown of Paint Target by %DF% tenths of a second. 187 skill_expertise_cooldown_line_of_purge Reduce Environmental Purge and Synaptic Stimulator cooldowns by %DF seconds. 188 skill_expertise_cooldown_line_of_sure Reduce cooldown time of Sureshot by %DF tenths of a second. 189 skill_expertise_cooldown_line_sm_dm Reduce Fast Draw and Precision Strike cooldown by %DF tenths of a second. 190 skill_expertise_cooldown_line_sm_dm_cc Reduce Concussion Shot and Dizzy cooldown by %DF tenths of a second. 191 skill_expertise_cooldown_line_sm_false_hope Reduce False Hope cooldown by %DF seconds. 192 skill_expertise_cooldown_line_sp_dm Reduce Assassinate cooldown time by %DF tenths of a second. 193 skill_expertise_cooldown_line_sp_preparation Reduces cooldown of Preparation by %DF seconds. 194 skill_expertise_critical_line_of_aoe Area Effect critical chance increased by %DF 195 skill_expertise_critical_niche_all Critical Chance modified by %DF % 196 skill_expertise_damage_all Damage output modified by %DF % 197 skill_expertise_damage_line_of_aoe Area Effect damage output increased %DF % 198 skill_expertise_damage_weapon_0 Rifle damage increased by %DF % 199 skill_expertise_damage_weapon_2 Pistol damage increased by %DF % 364 skill_expertise_devastation_bonus Increase Devastation Value by %DF. Devastation Value increases the chance for Commando Devastation by 1% for every 10 points of Devastation Value. 200 skill_expertise_dodge Increase chance to dodge by %DF% 201 skill_expertise_dot_absorption_all %DF % Damage Over Time Absorption 202 skill_expertise_en_inspire_buff_duration_increase Increase the duration cap of an inspiration buff by %DF minutes. 203 skill_expertise_en_inspire_pulse_duration_increase Increase the duration pulse for an entertainer inspiration by %DF min per point. 204 skill_expertise_freeshot_co_grenade %DF% chance to eliminate Grenade action cost. 205 skill_expertise_freeshot_me_debuff %DF% chance to eliminate the action cost of a medic debuff. 206 skill_expertise_freeshot_me_heal %DF% chance that a medic s healing action cost is eliminated. 207 skill_expertise_freeshot_of_aoe %DF% chance that AOE action cost is eliminated. 208 skill_expertise_freeshot_of_sure %DF% chance to eliminate the action cost of Sureshot. 209 skill_expertise_freeshot_sm_dm %DF% chance to eliminate Fast Draw or Precision Strike action cost. 210 skill_expertise_freeshot_sm_dm_cc %DF% chance to eliminate Concussion Shot or Dizzy action cost. 211 skill_expertise_freeshot_sp_dm %DF% chance of eliminating Assassinate action cost. 212 skill_expertise_glancing_blow_all Chance to receive glancing blow modified by %DF % 213 skill_expertise_glancing_blow_melee Melee chance to receive glancing blow modified by %DF % 214 skill_expertise_glancing_blow_ranged Ranged chance to receive glancing blow modified by %DF % 215 skill_expertise_healing_all Healing modified by %DF % 363 skill_expertise_healing_reduction Healing effects reduced by %DF% 216 skill_expertise_innate_protection_all Modify Innate Armor by %DF points 217 skill_expertise_innate_protection_energy Energy Protection modified by %DF 218 skill_expertise_innate_protection_kinetic Kinetic Protection modified by %DF 219 skill_expertise_lucky_break_chance Improve Lucky Break Chance by %DF%. 361 skill_expertise_resource_sampling_increase Increase the amount of resources gained from hand sampling by %DF%. 220 skill_expertise_saber_block Increase chance to parry attacks 221 skill_fast_attack_line_co_grenade %DF% chance to reset Grenade cooldown. 222 skill_fast_attack_line_dm_cc %DF% chance to reset Crippling attack cooldowns. 223 skill_fast_attack_line_fs_powers %DF% chance to reset Force Lightning or Force Shockwave cooldowns. 224 skill_fast_attack_line_me_debuff %DF% chance to reset a medic debuff cooldown. 225 skill_fast_attack_line_me_dm %DF% chance to reset Vital Strike cooldowns. 226 skill_fast_attack_line_me_heal %DF% chance to reset single target instant heal cooldowns while healing others. 227 skill_fast_attack_line_me_revive %DF% chance to reset revive cooldowns. 228 skill_fast_attack_line_of_aoe %DF% chance to reset Area of Effect cooldowns. 229 skill_fast_attack_line_of_heal %DF% chance to reset Officer self heal cooldown. 230 skill_fast_attack_line_sm_dm Increase Fast Draw and Precision Strike Quick Attack chance by %DF%. 231 skill_fast_attack_line_sm_dm_cc Increase Concussion Shot and Dizzy Fast Attack by %DF%. 232 skill_fast_attack_line_sp_dm %DF% to reset the cooldown of Assassinate. 233 skill_fast_attack_line_sp_perfect %DF% chance of a Perfect Opportunity. 234 skill_fast_attack_line_sp_smoke %DF% chance reset the cooldown of Smoke Grenade and Without a Trace. 236 skill_food_experimentation Food Experimentation Increased by %DF 237 skill_force_absorb 238 skill_force_armor 239 skill_force_feedback 240 skill_force_run 241 skill_force_shield 244 skill_glancing_blow_vulnerable Trivial Hit Chance Increased 254 skill_jedi_saber_assembly Lightsaber Assembly Increased by %DF 255 skill_jedi_saber_experimentation Lightsaber Experimentation Increased by %DF 258 skill_me_doom_chance %DF% chance to cause DOOM (Diverse Organism Obliterating Malady). 264 skill_of_inspired_action_chance %DF% chance to automatically cause Inspiration. 302 skill_shields_assembly Shields assembly modified by %DF 306 skill_strikethrough_vulnerable Vulnerability to Strikethrough attacks increased by %DF% 308 skill_structure_experimentation Structure Experimentation Increased by %DF 320 skill_weapon_experimentation Weapon Experimentation Increased by %DF 321 skill_weapon_systems Weapons systems modified by %DF 323 skillpercent_agility_modified Increase Agility at time of application by %DF %. 324 skillpercent_constitution_modified Increase Constitution at time of application by %DF %. 325 skillpercent_luck_modified Increase Luck at time of application by %DF %. 326 skillpercent_precision_modified Increase Precision at time of application by %DF %. 327 skillpercent_strength_modified Increase Strength at time of application by %DF %. 328 slylie_expertise_sly_lie Buff modified by expertise 329 spotasucker_expertise_spot_a_sucker Buff modified by expertise 330 stamina_percent_stamina_percent 332 stance_expertise_focus Focus expertise enabled 333 stance_expertise_stance Stance expertise enabled 335 suppression_n_a 357 vulnerability_dt_vulnerability_exclusive_acid Vulnerable only to acid based damage sources. 358 vulnerability_dt_vulnerability_exclusive_cold Vulnerable only to cold based damage sources. 356 vulnerability_dt_vulnerability_exclusive_electricity Vulnerable only to electrical damage sources. 359 vulnerability_dt_vulnerability_exclusive_heat Vulnerable only to heat based damage sources. 336 weaponlock_weapon_lock Some actions are ineffective. 337 weaponspeedmod_weapon_speed_mod Attack Rate Increased by %DF%
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Chapter10 グリムタンゴ ≪ 前 | 次 ≫ Chapter12 狂気の山脈にて 失われたルイン《遺跡》 ストーリー&攻略 コミュニケーション不足のウィザードたちは、またもや誤解のもと無駄な戦闘を引き起こしてしまった。 それでも優しいDeathはウィザードたちに手を貸し、Galdrhöll山脈まで無料でテレポートしてくれた。 目の前にはFafnirが住んでいるトロルの古代遺跡が見える。 ウィザードたちは今度こそソーシャルスキルを発揮し、Fafnirの協力を得られるのだろうか。 1マップ目 Snow TrollはHPが高い上に素早く掴まれるとかなり危ない Charmを使わない場合は掴まれないように#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Element_Shield.png)などで対策すること 階段に向かう手前には南に小道があり、その先でInvisibilityが入手できる 2マップ目 ここもSnow Trollを倒しながら進む その先にMalignant Beholderがいるが、相手するならばミサイルに注意 3マップ目 カットシーン後、Dwarf Priestと取り巻きの4体のDwarf Warriorとの戦闘 Dwarf Priestの×5やDwarf Warriorの物理攻撃が痛いので、#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Element_Shield.png)などを常にはっておく 左上のMalignant Beholderがいる先にはSummon Elementalがあるので忘れずに 4マップ目 カットシーン後、ドワーフ達の大群がやってくる まともに戦っても構わないがめんどくさければ隣の部屋に入ってやり過ごす 奥に進むと右手に仕掛けと扉があり、入ると問答無用でHoly Dividerを渡される 既に持っている武器は消えてしまうので、Gramなどを持っていて変えたくない場合は注意 Secretの実績が欲しいが武器を変えたくない場合は、外で一回死んで武器を落としておくしかない 5マップ目 マグマ地帯が広がっている ドワーフたちは×5などでマグマに落としてやろう Fire Drakeは炎を吐いてくるだけなのでオーラを入れていれば問題なく処理できる チェックポイントの先はマグマかで冷やして進む 途中にはArcane Saberが落ちている 入手スペル Invisibility Summon Elemental Corporealize 入手アイテム 武器Axe of the Dwarf Champion Holy Divider Arcane Saber 杖Righteous Rod of Runes 出現する敵 Snow Troll Malignant Beholder Dwarf Warrior Dwarf Priest Dwarf Champion Fire Drake ボス Fafnir, the BurninatorHP 35000 HPが高い上に尻尾が邪魔で攻撃を当てにくい Chapter10 グリムタンゴ ≪ 前 | 次 ≫ Chapter12 狂気の山脈にて コメント 名前 コメント
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RIFT 1.7 - 2012/02/01 == FEATURES ==LEVEL 45+ ITEMIZATION ADJUSTMENTS DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS PVP UPDATES PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT PVP EQUIPMENT UPDATES WARFRONTS - NOW WITH MERCENARIES NEW CHARACTER CREATION UPDATES USING A PRESET BUILD SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS ADDITIONAL NEW PLAYER IMPROVEMENTS ASCENDED-LY EVER AFTER IN-GAME WEDDINGS GENERAL CURRENCY UPDATES RIFTS AND INVASIONS INSTANT ADVENTURE SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORBEASTMASTER CHAMPION PALADIN PARAGON RIFTBLADE VOID KNIGHT ZONESDROUGHTLANDS EMBER ISLE GLOAMWOOD SCARWOOD REACH SHIMMERSAND STILLMOOR STONEFIELD DUNGEONS, SLIVERS, CHRONICLES, RAIDSCADUCEUS RISE DARKENING DEEPS DROWNED HALLS GREENSCALE'S BLIGHT [Raid] GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] HAMMERKNELL [Raid] ITEMS CRAFTING ART AND AUDIO UI/SETTINGS == FEATURES == PvP Prestige updates, PvP Planar Attunements, and Warfront Mercenaries, oh my. Check out the PvP Update sections for a lot of info on the latest in RIFT PvP. Sweeping changes have come to the progression of gear at levels 45+. See ITEMIZATION ADJUSTMENTS, below, for details. No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one. The new Soul Preset system is now available for use by all players, old and new. Check out USING A PRESET BUILD for info on how you can use the new, optional Purposes to try out new specs. Playing RIFT with that special someone? Maybe you d like to propose at the top of the Stonefield waterfall? IN-GAME WEDDINGS are now available for Ascended. A new Chronicle appears! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth s plans within the River of Souls! The Master Mode of Caduceus Rise is now available for the conquering! A sixth role is now available for purchase! KNOWN ISSUE Augmented items are getting some incorrect positive and negative bonuses with the 1.7 version. This is being fixed and the bonuses received from Augments should be returning to 1.6 values shortly. LEVEL 45+ ITEMIZATION ADJUSTMENTS With this patch we re focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through. The following improvements are being implemented toward this goal Content tier adjustments to better match with the items granted - Intro 50 content level 50 Dungeons, Chronicles, Rifts, and Zone Events. - "Tier 1" Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events. - "Tier 2" Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events. - "Tier 3" Difficult Raids and Slivers, high-end Prestige Ranks. Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers. The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly. DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS The biggest change in support of the above progression is the combining of Expert Dungeons to a single difficulty tier, which impacts both gear dropped as well as LFG reward categories. The rest of the level 50 Dungeons and Chronicle content will be getting minor balance tweaks and major itemization adjustments. After these changes, the difficulty and rewards from content should be clearer between Chronicles/Level 50 Dungeons and Expert Dungeons. PVP UPDATES In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale. Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts. Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor. Existing Marks of Retribution have been converted back to Favor at 1600 Favor per Mark. Players who find themselves exceeding the current Favor cap after the conversion will need to spend that excess Favor and get below the cap before more can be earned. Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor. PvP Rifts To encourage open-world PvP hotspots, only one PvP Rift can now be active at one time across all zones. Sealing a PvP Rift now grants a buff to your entire faction, Prismatic Glory , which increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 10, as well as increasing Prestige, Favor, and Planar Attunement experience gains by 5%. Removed grey-item drops from player corpses, and significantly increased coin drops. PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement. A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained. The Achievement, I ve Got Soul and I Am a Soldier" is now a Legacy Achievement. PVP EQUIPMENT UPDATES We have made changes to Armor Mitigation in PVP to address a disparity between Physical and Elemental defenses. This will result in characters with high Armor Mitigation for their Calling at level 50 having the mitigation reduced in PvP and being hit by Physical attacks for damage values closer to current Elemental damage values. Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank. PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip. PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added. The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements. The previously-Rank 7 and Rank 8 armor has been upgraded to include Vengeance, and the amount of Critical Hit on it reduced slightly. Increased the amount of Valor provided by all PvP armor sets. Added Valor to PvP set weapons. PvP Armor merchants now stock Bows for Defiants and Guns for Guardians. Rank 25 and Rank 36 Two-Handed Swords now available for Defiants. PvP One-handed Axes are now available for Guardians and Defiants at rank 1, 12, 25, and 36. Rank 25 and 36 Two-Handed Axes are now available for Guardians. PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you d like to purchase items designed for other Callings. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to equip. WARFRONTS - NOW WITH MERCENARIES In order to reduce queue times to as near-zero as possible, players may be added the opposing faction s Warfront team as a "Mercenary". Queue for Warfronts as normal and you may be assigned as a Mercenary when the Warfront map loads. You ll receive a Mercenary buff and on-screen callout and will be placed as part of the opposite faction s team. Coin is now granted for completing Warfronts. Damage dealt by your pet is now included in your leaderboard totals. Warfronts The quests given in Port Scion are now automatically removed when your character leaves the Warfront. Warfront Stockpile - Black Garden The leaderboard now displays the number of stones you ve carried throughout the game properly. REALLY IMPORTANT NOTE The changes below are in addition to the existing Soul and Role system and do not replace the current way Soul specs work - they are intended to make it easier for old and new players alike to become familiar with different potential specs and gameplay they may not have tried before. Think of them like guidelines; those of you more familiar with the Souls and abilities you want to use can continue to customize and swap things in and out at will. NEW CHARACTER CREATION UPDATES The Calling selection screen now calls out which roles a Calling is able to potentially fill - Tank, Damage, Healing, Support. After selecting a Calling, characters will be required to choose a “Purpose” (Preset Soul Combination) during character creation. Each Purpose will start out with a preset combination of souls, abilities and equipment. Players will have the opportunity to preview these before the character is created. New players can also preview what their character would look like in a variety of armor ranging from starting gear to epic endgame appearances! If you use the Randomize button after making changes to the character you are creating, there s now a warning prompt before it changes any settings. Updated the character selection screen with faction-sorted and colored Character listings. USING A PRESET BUILD Players always have the choice to make a custom build, or to play as one of the supplied preset builds. Preset builds will have a fixed progression path which can be previewed when you open the Soul Tree window. Characters with unspent Soul Points who are using preset souls will be guided to purchase specific abilities in the Soul Tree that are appropriate for their level. Players can view additional helpful tips and guides about their Purpose (and other available Purposes) by clicking on the Purpose button in the soul tree. At any time, a new character can spend their Soul Points in a non-highlighted ability or swap out a Soul with 0 points spent to further customize their spec. Doing so will set your Purpose to custom and remove the highlighted progression path. You now have access to all Souls from your Calling at level one, which means experienced players can immediately customize their starting Soul spec if they choose to not use the presets. SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS When you open the Soul Tree you should see a window that looks pretty familiar! On the Soul Tree UI is a new button showing which Purpose is currently selected - this displays Custom for existing characters with their own specs set up. When viewing a Role that has 0 points spent in Souls, the Purpose button at the top of the UI can be used to view a list of preset Purposes that you can choose from to help set up your character s spec. Purposes are a combination of 3 Souls that have a highlighted ability progression path to suggest where to next spend Soul Points. When checking out Purposes, you ll see a description of what the spec is, some tips, and some important abilities for that particular combination. Selecting a Purpose will slot 3 souls into the Soul Tree UI and start showing the next suggested ability to spend points in. The Preview button at the top of the Soul Tree will place outlines around the abilities the Purpose will ultimately recommend through level 50. AT ANY TIME A Soul with 0 points spent can be exchanged with any other Soul, just like it works currently. AT ANY TIME You aren t forced to spent points only where the Purpose is suggesting - you can spend points in a non-highlighted ability and it will set your Purpose to Custom and stop highlighting abilities in the Soul Tree. Existing characters will receive any Souls they may be missing with this update. ADDITIONAL NEW PLAYER IMPROVEMENTS The number of aggressive monsters in Terminus and Mathosia have been reduced. Monsters in Terminus, Mathosia, Silverwood, and Freemarch have had their agro radius and run speeds adjusted. This will allow players to avoid surprise “Aggro” and flee combat easier when they get in over their heads. The hit points and damage dealt has been reduced on normal mobs from levels 1-17. A number of help tips have been updated to be easier to understand. ASCENDED-LY EVER AFTER IN-GAME WEDDINGS With 1.7 comes the introduction of in-game marriages and instanced wedding gatherings! See the Marriage Coordinators in Meridian or Sanctum to purchase rings you can use to tie the knot with your chosen. Both parties must agree to the marriage and can also choose to dissolve it at will. Marriage Coordinators also sell invitations, costume items, and other goodies for use with the new wedding instances! You can invite friends to join you for your very own wedding ceremony and resulting party. Using the wedding instances is not required for marrying another character. For detailed instructions on in-game marriage and what you can do with the wedding instances, see the Wedding Planner book also available through the Marriage Coordinator. As a note of caution, Dwarven weddings can get pretty rowdy! You may see your PvP flag turn on when entering the Dwarf-themed wedding instance. Being married in RIFT is meant to be an expression of partnership, and does not provide any additional gameplay benefit. You can see who a character is married to by inspecting them, but that s it! Interested in participating in a Valentine s Day world-record-setting event for the most marriages during a 24-hour period? See details on the blog at http //community.riftgame.com/en/2012/01/25/save-the-date-get-hitched-and-be-part-of-a-world-record-this-valentines-day/ Added an option to automatically decline all marriage proposals under Misc options. GENERAL A sixth role is now available for purchase! You know all those times you hit Leave Party instead of Ready Check ? Yeah, Leave Party got moved down to the bottom of the menu list. Increased the available Wardrobe slots to 5. Wardrobe slots now have toggles for armor visibility in that slot. Conversely, removed the Options entries for hide helmet and hide shoulderpads - if you currently have these enabled, your wardrobe slots will default to hiding these armor pieces. Newly acquired Abilities will now be displayed in a special pop-up UI window at the time they are learned, making it easy to drag new abilities directly to your hotbar or cancel them from the list if you don’t want to place them at that time. Added a new Lock XP checkbox to the Interface Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked. Characters at the level cap and trial characters cannot lock their experience. You can now choose to disable auto-weapon-sheathing with a new Settings option Interface Misc Disable Auto Sheaths. You can now use the command /interact to interact with an NPC you have targeted if you are unable to right-click it. The maximum water depth that you can ride your mount in has been increased and made consistent across all player races. Female Dwarves should notice the biggest overall boost, while Bahmi males should see only a slight difference. Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight. The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities. You can now split stacks in your bank even if your inventory is full. Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers. Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune. Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn t yet been accepted. Weekly Guild quests for Mining have been adjusted to require more raw ore and fewer gems. The guild perk Blood Thirsty will no longer be removed by triggering Killing Spree. Ascended Powers The Defiant Aura Augmentation and Guardian Holy Champion quests no longer require you to stand right by the questgiver to advance the quest. CURRENCY UPDATES Added Eternal Crystallized Insight, a new item that grants 100,000 Planar Attunement experience when consumed. Expert Dungeon, Raid, and Planar Goods merchants will now sell Eternal Crystallized Insight for their respective currencies. Players can now visit the Crafting Specialty Goods merchants to exchange Artisan Marks for Master Crafter Marks. You can now purchase Augment boxes for Artisan Marks instead of Planarite from the Crafting Specialty Goods merchant. Augment boxed now award special stat and dual-stat Augments more frequently. Added Exceptional Augment Boxes that contain Epic Augments to the Crafting Specialty Goods merchants. RIFTS AND INVASIONS Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced. Rift-type content now takes gear into consideration when scaling, and will be slightly more difficult in the presence of highly geared characters. Puresource type reward containers now stack to 99. Fixed level requirements on various level 20-29 Earth Rift rewards, and some general 30-39 Rift rewards. The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil. Guild Quest Upping the Ante Should now always give credit if a Rift is closed by a guildmember. INSTANT ADVENTURE Additional Planar Attunement experience is now granted for level 50 characters doing Instant Adventure. If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set. SOULS Planar Attunement Fixed a case where weapon-based stat bonuses from Planar Attunement could be lost and not appropriately granted when changing equipment. Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won t change costs for characters who ve trained up their abilities to current rank as they level. Mage Charge is now reset to zero when changing roles. Fixed an issue causing some abilities that increase outgoing damage to combine with each other incorrectly. Characters will no longer be taken out of stealth when their guild increases a passive Perk. Mounting now cancels auto-attack, preventing you from accidentally dismounting due to an attack firing. Many tooltip clarity updates for abilities on Souls. CLERIC Reduced the mana cost of Area-of-Effect Heals. CABALIST Curse of Discord Fixed the durations on ranks 1-7. Dark Passage Now teleports 10 meters forward. DRUID Eruption of Life Now triggers off of any damage. Faerie s Favor Now instant-cast. Increased the healing amount. Now affects up to 4 additional party or raid members within a 20 meter radius if cast by the Greater Faerie. Faerie Healing Increased the amount healed. Fury of the Fae The Satyr will now autocast this even when out of combat. Mead Rush New ability usable by the Satyr. The Satyr charges at the enemy for a damaging strike. 10 second cooldown. Also, MMMEEEAAAADDD!! Trickster Spirit, Slothful Spirit, Spiteful Spirit These have all been changed to spells that deal Earth damage at a 30-meter range. INQUISITOR Clinging Spirit Can no longer get the ability effect without points spent in it. Corporal Punishment Duration is now 12 seconds. JUSTICAR Healer s Creed Now increases the healing you receive by 5-10%. Light Makes Right Now works properly immediately after being purchased. Rebuke Now works more consistently on different mob types in Dungeons and Raids. Reparation Now able to heal other party/raid members using Reparation. Healing from Reparation will not affect players with Mien of Honor currently active. Reprieve Increased the bonus from Spell Power. PURIFIER Divine Cascade Ability removed. Gathering of the Ancestors New spell available at 38 points. Places an absorption shield on up to 10 party or raid members within 35 meters. Cannot be applied again on the same target for 20 seconds - this is a separate ability blocker from the Ward of the Ancestors single-target shield. 30 second cooldown. Rise of the Phoenix New spell available at 44 points. Resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Surging Flames The triggered heal now has a 20 meter radius. Item Asphodel s Purifier Crystal 4-piece bonus now reduces damage taken by 7% for 10 seconds. This effect now overwrites and cannot be overwritten by Protect the Flock. SENTINEL Empowering Light Removed the pretty pointless range displayed on this ability - it s a PBAE, and remains a PBAE. Healing Communion, Healing Benediction Both spells now have a 20-meter radius. Life s Return Cooldown is now 5 minutes. Marked by the Light Now has a 15-meter radius. SHAMAN Battle Charge Reduced cooldown to 10 seconds. Brutalize Now deals 30-60% of Massive Blow s damage over 10 seconds. Reduced maximum stack size to 3. Dauntless Courage Now affects all melee damage. Ekkehard s Invocation New ability available after spending 15 points in Shaman. Instant-cast ranged spell that deals Air damage. Favored of the Valnir Now increases the duration of Lightning by 4-8 seconds, causing increased damage on each additional tick. Vengeance of the Frozen Earth Ability removed. WARDEN Cascade No longer has a mana cost. Deluge Will no longer generate infinitely-looping visuals in some cases. Healing Showers, Orbs of the Tide Both abilities now have a 20-meter radius. Healing Cataract Now has a 25-meter radius and affects up to 10 party or raid members. River of Life New spell available at 44 points; resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Ripple Now has a 20-meter radius. Tidal Resonance Fixed this ability not expiring correctly. Waterjet Reduced the benefit given to this spell by Spell Power. MAGE ARCHON Pillaging Stone The debuff portion of Rank 1 no longer persists through death. Flowing Sand Now provides the movement speed debuff even if the target is immune to the Snare portion. Reduced the cooldown to 45 seconds from 2 minutes. CHLOROMANCER Wild Abandon Fixed a case where this ability could break certain boss mob roots and snares when it shouldn t be able to. DOMINATOR Degeneration Ability added to the Dominator soul, obtained at 10 points. Now has a 15 second cooldown and can affect NPCs. Disorient The stun portion no longer persists through death. Incompetence No longer persists through death. ELEMENTALIST Icy Carapace Fixed a bug causing this ability to not work correctly when cast while Elemental Forces was active. PYROMANCER Burning Bright No longer gives separate bonuses for PvE and PvP. Cinder Burst Damage now reduced by 15% in PvP, instead of a 20% reduction. Fulminate Damage now reduced by 15% in PvP, instead of 20%. Inferno Now gives 10 Charge when cast. Lockdown Will now debuff the enemy, increasing the Fire damage they take, even if they are immune to the Snare portion. STORMCALLER Absolute Zero Fixed this causing more than one next cast of Icicle or Arctic Blast to cause a root effect. Electrocute The knockback should no longer occasionally fail. Flash Freeze This will now deal damage even if the target is immune to the root portion of the ability. Lightning Burst No longer has a damage penalty in PvP. Storm Shard Fixed an edge case where Storm Shard wouldn t apply the critical hit damage bonus. Fixed an issue where damage from Hailstorm and Eye of the Storm could be blocked by abilities like the Chloromancer s Wild Abandon. WARLOCK Item Nyx s Warlock Crystal Updated the 4-piece set bonus. It now reduces the cooldown of Empowered Darkness by 15 seconds, and casting Defile increases the total damage of your damage-over-time effects by 15% for 20 seconds. ROGUE ASSASSIN The Attack Power contribution to the damage from Poisons has increased. Expose Weakness Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades damage. Leeching Poison The Attack Power contribution to the healing from Leeching Poison has increased. BLADEDANCER Blade and Fury Your Quick Strike and Precision Strike increase the damage of your next Keen Strike by 10-20%, up from 5-10%. Blade Finesse Functionality changed. Now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks using melee weapons. Combat Expertise Functionality changed. Now increases the Attack Power bonus of your Combo Point-generating abilities by 5-25%. Combat Culmination Functionality changed. Your Finishers cause Physical attacks to ignore 1-3% of the target s armor per Combo Point for 10 seconds. Deadly Dance Can now be triggered by Compound Attack. MARKSMAN Strafe The buff effect can no longer be purged while channeling. NIGHTBLADE The Attack Power contribution to the damage from weapon enchantments has been increased. Dusk to Dawn This is no longer a channeled ability but a straight damage-over-time ability. Now awards 2 Combo Points when used and does not give additional Combo Points per second. Energy cost reduced to 45 from 60. Cooldown reduced to 45 seconds from 1 minute. Damage has been reduced. RANGER King of the Jungle Now increases pet damage by 20%, increased from 10%. For every point in Ranger above 21, increases pet damage by 6% - increased from 3% per point. Feral Aggression Increases Critical Hit chance and also pet damage by 100% for 15 seconds. Cooldown reduced to 1 minute from 2. Pin Down Cooldown reduced to 1 minute from 3. Diffuse Cooldown reduced to 1 minute from 2. RIFTSTALKER Shadow Stalk Using this ability should no longer put both the player and the target into combat. Rift Barrier The damage shield from Rift Guard now only reflects damage from the first tick of a DoT, in line with other damage shields in the game. Planar Vortex The damage from Planar Vortex now takes the Riftstalker out of stealth. WARRIOR Power regeneration rate has been increased. Disarm abilities now properly block abilities that require either Ranged or Melee weapons. Bash, Furious Rage, Flinching Strike, and Face Slam no longer have multiple ranks to upgrade. BEASTMASTER Calming Influence Now obtained at 20 points in Beastmaster. Now puts a single target to sleep for 45 seconds - the target must not be in combat at the time of the effect. Any damage on the target removes Calming Influence. Only 1 target can be under Calming Influence at a time. Primal Rage - New Ability Increases the damage of attack abilities for the Beastmaster and their pet by 7% per Bleed effect on the target. Duration is increased by the number of attack points when used. Obtained at 44 points in Beastmaster. Enraged Companion Aura now grants a 7% bonus, increased from 5%, and overwrites the Reaver s Enraged Essence. Buff effect should no longer stick around after the pet is dismissed. CHAMPION Slayer s Bearing Now properly works with AoE attacks. Removed the reduced PvP effectiveness from Soldier s Bearing and Weapon Specialization. PALADIN Aggressive Block Now properly triggers Rising Waterfall. Preservation No longer prevented from being cast on a Paladin after the original target removes it. No longer causes you to enter combat. PARAGON Deadly Grace Fixed a bug causing Deadly Grace to deal less damage than it should. Force of Will Fixed a bug causing Force of Will to not effect AoE attacks. As a result, the critical hit damage bonus of all attacks has been changed to 3-10%, down from 10-30%. Rising Waterfall Will no longer immediately break the buff granted by Surging Energy when it critically hits. Can now trigger from Paladin s Aggressive Block. Removed the reduced PvP effectiveness from Teaching of the Five Rings. RIFTBLADE Stoneshield No longer causes the next ability to miss; instead, the next ability used on you will deal no damage. It also no longer triggers off of abilities the Riftblade used on themselves. VOID KNIGHT Spell Sunder Now checks for line of sight. Surge No longer ignores line of sight for threat generation. ZONES DROUGHTLANDS A new porticulum has been constructed in Fallback! Thwarting the Emberlord Fixed an issue that could cause this quest to not reset properly. EMBER ISLE Anchors to the Depths Fixed the placement of Shrines to Ithkus that were hiding under the sands. Crawl No More The catapults should no longer be stuck in a fired position when the catapult has an active target. Drakes in the Drift There is now a teleporter to the base of the Kelari tower when the quest is completed. Feline Intervention Fixed an issue causing the Corrupted Wildstalkers to not despawn correctly if left unconscious. Pyrkari at Large Fixed an issue where the pyrkari would sometimes not despawn when brought to the cages. The lasso effect now also leaves the pyrkari if the player who lassoed them dies. Raw Recruits The reset time for the Shamblers has been significantly increased. Recluse Wrangling The devour ability of the Recluse can now consume multiple spirits at once. Returning the Spirit Fixed a case where players would be unable to obtain the Blessed Water. Science Under Pressure There s now a higher chance for the Smoldering Piles to appear in larger numbers. Stavel will also leave properly if his timer runs out. The Nexus Infusion ability no longer works on the Bazaars in Ember Isle during the In Golden s Grasp event, since it doesn t actually do anything for them. Added a tutorial tip for new arrivals to Ember Isle that gives a heads-up about the potential difficulty of content on the island. GLOAMWOOD A new Guardian porticulum has been completed in Gloamwood at Tearfall Run. Notoriety items for the Waykeepers will no longer drop for Defiants. Dead Water The mobs inside the cave you enter on this quest now have a longer respawn time. SCARWOOD REACH Fall of House Aelfwar Quest should no longer get blocked sometimes by a nearby foothold. A Temporary Solution Players can now get a Pinch of Sourcestone Powder at any time while on this quest. SHIMMERSAND Additional NPCs in Shimmersand grant a small amount of Dragonslayer Covenant reputation when killed. STILLMOOR Monster Hunter of Stillmoor Now has additional item rewards available. One With Nature The Aelfwar House Signet item is now properly removed from players when this quest is completed. Additional NPCs in Stillmoor grant a small amount of Order of Mathos reputation when killed. The zone event The Blight should now properly award Glowing Puresource for participants who are on the quests Shield of the Land or Frontlines of the Planes. STONEFIELD A Failure of Leadership Quest location markers for this quest have been corrected. Dead Drop The Earthmaul Ward quest objective should be easier to find. Notoriety items for Granite Falls will no longer drop for Guardians. DUNGEONS, SLIVERS, CHRONICLES, RAIDS Expert and Master Dungeons, Raid Rifts, Slivers, and Raids Reduced the critical hit damage bonus that most regular NPCs get when they critically hit a target with insufficient Toughness. In effect, non-tanks should be less likely to be absolutely gutted when taking a critical hit by a general-population NPC in these areas. Characters of level 47+ now have a choice between 3 Plaques of Achievement or a random blue-quality item when they complete a random standard dungeon via LFG. New epic-quality loot has been added to the Chronicles for Greenscale s Blight, Hammerknell, and River of Souls. Sub-bosses in the Greenscale s Blight Chronicle now drop Plaques of Achievement. New epic-quality loot has been added to standard Abyssal Precipice, standard Charmer s Caldera, and standard Caduceus Rise. End bosses in standard Abyssal Precipice, Charmer s Caldera, and Caduceus Rise now drop Plaques of Achievement when defeated. Targets marked by Raid leaders are now visible to players who join the raid after the mark occurs. If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance. Fixed a case where a raid member could be stuck with a ready check and be unable to initiate another if they were a leader or assistant. Fixed a case where a raid member logging in right at the completion of a ready check would cause incorrect results to display. Fixed an issue in which NPCs in Rise of the Phoenix ran slower than intended. Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids. While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss. CADUCEUS RISE Cinderstorm s Molten Cinders beams now appear properly in additional attempts after a wipe. Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode. Expert The Rapid Assault achievement should now award properly in both Caduceus Rise and Upper Caduceus Rise. Increased Caduceus health. Slightly decreased the health of Erupted Core. Drastically decreased the health of Erupted Ember. DARKENING DEEPS Fixed some collision on Scarn s elevator shaft. DROWNED HALLS Players who have been polymorphed by Hydriss should no longer get pushed outside of the encounter area by the Tsunami ability. GREENSCALE S BLIGHT [Raid] Added runspeed buffs to Hylas, Aleria, and Infiltrator Johlen. GREENSCALE S BLIGHT THE FALLEN PRINCE [Chronicle] Shadow of Metamorphosis should now properly end if you leave the zone while under the effect. HAMMERKNELL [Raid] Runebone Sorcerers Silent Void ability no longer roots targets inside the effect for the entire duration. Darktide Serpents Brine Net ability no longer roots targets inside the effect for the entire duration. Population mobs in Hammerknell award Planar Attunement experience more consistently. Inquisitor Garau Fixed Arcane Porters failing to spawn in certain situations. ITEMS Several Akylios relic items now have proc effects. Some non-relic Akylios items have also been upgraded. Hammerknell trinkets have been improved slightly. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to purchase. Updated the description text on Marks of Ascension and Greater Marks of Ascension. Random Augment boxes purchased with Planarite have been moved to the Planar Voucher merchant and had their costs adjusted. The stun effect on Gale Mirror, Torrential Mirror, Storm Mirror, Cyclonic Mirror, and Tempest Mirror (Air Rift consumables) no longer work on NPCs that are immune to stuns. Fixed a bug where some items showed a Vanity category instead of Costume . The artifacts from The Heir of Hammerknell set should now be listed in the Auction House as Collectibles rather than Quest Items. Some old items related to quests that are no longer in the game are now displayed as grey-quality loot items rather than quest items. Abyssal Soulstone Fixed a bug causing this essence to not work properly for Warriors. Amplified Soulstone Now properly increases damage from Elemental Touch. Elder Chain Coif Now properly gives Spell Critical Hit rather than Physical Critical Hit. Golem Inductor Will now proc slightly more often. Isle Embrosia can now be re-sold to NPCs after the buyback grace period has expired. Lavaforged Helmet incorrectly had Block on it which has been removed - the points have been redistributed into Dodge and Parry. The Planar Conqueror armor set is now compatible with Blighted Synergy Crystals. Fixed several Planar Lens items that had their stats removed. Scarn s Hide is now tradable and can be sold. Shimmering Windstone Increased Dexterity. Adjusted the NPC sale amount of Staff of Eruptions and Searing Obsidian Dagger. Rising Crest No longer usable by Clerics. Vornia s Chain Spaulders, Notched Weapon, Maelforge Acolyte s Hat, and Maelforge Acolyte s Slippers now all have proper NPC sale values. Wind s Breath Now procs slightly less often. CRAFTING Crafting will now use items directly from your bank No need to swap a bunch of items around before heading over to the crafting stations! Artificer The recipes for Diamond Focus and Diamond Icon have been changed from consuming 8 Brilliant Diamond and 4 Jagged Lightstone; they now require 1 Brilliant Diamond and 8 Orichalcum Bars. Apothecary The recipe for Mighty Intelligence Serum now requires 2 Basiliskweed Stems rather than 4. The Apothecary recipe, Growth Brew, now requires 1 Eternal Planar Dust and 1 Tempestflower Stem (additional Eternal Planar Dust and Gnarled Core material requirements removed). Carmintium Spellcutter The recipe and resulting item have both been renamed to Orichalcum Spellcutter to match the actually-required materials. The recipes for Tormentor s Robe and Tormentor s Shoulders are now Bind on Pickup. Fixed several crafting recipes that had a skill requirement to learn the recipe that didn t match the skill required to craft the item. Expert Dungeon dropped recipes have had material requirements updated to reflect the increased power of the crafted items. ART AND AUDIO Smoothed out the appearance of shadows in the distance. Added proper ambience sounds to caves on Ember Isle. Reduced the volume of steam geysers on Ember Isle around Scaldwater Fields and Wellspring Flats. Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to. Added some visual effect improvements for the low-quality renderer. Mounts have more audio variety at audio and are not so silent! UI/SETTINGS Right-clicking on the party pet raid frame when using Show Party As Raid mode now shows the proper right-click menu. Party member selection hotkeys (default F1-F5) now work properly when your party is displayed as a raid. Raid member UI should be a bit better with displaying the state of logged out or AFK members. Group leaders are now indicated in Raids. Fixed occasional tooltip titles getting stuck on-screen when a debuff appeared under the mouse cursor on the Raid UI. Set Leader, Promote Assistant, and Demote Assistant menu options are now available through the Raid UI right-click menu while in Warfronts. Promote Assistant and Demote Assistant menu options are now available in the right-click menu on target, party, or raid member displays. Fixed a bug where sometimes the LFG window would think you were in an Instant Adventure group when you were, in fact, not. Target tooltips now show Elite for group and raid encounter NPCs. Fixed a loot confirmation popup sometimes appearing if you were grouped while looting an already-owned container (like the Rift Loot bag). Fixed a bug causing the combat log to not show the caster of certain abilities. Guild Wall Fixed the scroll-to-top reset when deleting comments. Guild Perk reset charges are now shown in the Guild Bank currency log. Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly. Fixed the receive item spam in the chat window when combining stacks between your inventory and your bank. Defiants should no longer appear on the Guardian tabs of a Warfront leaderboard if they joined the Warfront while you were viewing that tab. Fixed the Warfront UI window being blank while your character is mind controlled. Tracking of completed Artifact sets no longer turns off after a loading screen is displayed. The Artifacts tab now shows the rewards to be gained from displayed Artifact sets. Fixed the Artifacts tab disappearing from the character window for those crazy players who completed all Artifact sets! Planar Attunement experience rewards for Achievements are now shown on the Achievement UI. Switching Roles with the Soul Tree open will cancel any previewing of souls or soul point spending in progress that has not been saved. Added a new splash screen after leveling up displaying your level and soul points available. The display can be clicked on to open the Soul Tree window if you are out of combat. The Abilities listing in the menu tray now glows when you have untrained abilities. Tweaked the ability tooltips when mousing over abilities in the Soul Tree window; they now show ability stats like cooldown and mana costs in the tooltip. Tooltips now properly display whether an ability is a ranged or melee effect based on the ability s use range and not general category. Tooltips for abilities with cooldowns now use abbreviated cooldown duration text. Fixed the mouse cursor not highlighting when targeting items you can salvage. Corrected zone event notice broadcasts to level channels for non-English language shards. If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard s character select screen.
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攻略記事 作成時のVersion 最終更新Version 0.34.11 英語WikiのAttributeより引用 Attribute ドワーフ(に限らず他の生物も持っているが)の持つ能力値。 肉体的なものと精神的なのものの二種類に大別される。 能力の値 0~5000。 種族毎に一定のルールで決まる。 幾つかの能力値は関連する行動(主にスキル訓練)によって後天的に上昇する。 能力値の具体的な数字はゲーム中で表示されないが大まかな状況は、[v]を押して選択したドワーフの[g]画面で文章で確認できる。 標準的な値の場合は何も表示されないので移民当初のドワーフは空欄である事もしばしば。 Body Attributes Strength 筋力 近接戦闘でのダメージが増える。 重いものも軽々運べる様になる。 Agility すばやさ まんまSpeedが上昇するので 移動速度から工房での生産速度まで全て早くなる。非常に重要。 Toughness 頑強さ 物理的なダメージの受けにくさ Endurance 頑健さ 疲れにくさ Recuperation 回復力 後天的に上昇しない Disease Resistance 病気耐性 後天的に上昇しない Soul Attributes Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Skills By Soul Attribute